Home Forums Towncraft Suggestions TownCraft's /rules

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This topic contains 34 replies, has 5 voices, and was last updated by  FarewellToArms 1 month, 1 week ago.

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  • #34436

    zachajuwia
    Participant

    The command “/rules” is outdated and I’d like to make this suggestion public and official after discussing it with Chimpy and 90Degrees. When using “/rules” the player would get a short rundown of the basic rules of TownCraft. An issue I have with this is that the rules listed are too basic and too short, leaving out essential bulletpoints, such as “No Trolling” and “Claims on survival are deleted if the player is inactive for 2 months.” This command really does need to be changed, and while changing it to a link to the website is somewhat fixing the issue, there are two more solutions that are much more effective and user-friendly.
    The first solution is simply to add on the new rules to “/rules” so the player gets a more thorough rundown of TownCraft’s expectations. This was my initial fix-all solution, but after talking it over with the staff, another solution was raised that would be much easier to implement. This would be to just tell the player to teleport to “/warp rules” or even teleporting them there instead. Chimpy’s response to all my suggestions were that “/warp rules” already existed, and while that is true, “/rules” was always used more universally between servers, and it didn’t help that the old command already gave a shorter list.

    TL;DR: The “/rules” command is misleading and should be updated to either inform the player of “/warp rules” or simply allow “/rules” and “/warp rules” to teleport to the same spot.

    • This topic was modified 3 months, 1 week ago by  zachajuwia. Reason: grammar, punctuation
  • #34439

    JamGotIce
    Participant

    Well, the rules are also on the website. You might say they might not see it. Well, if a player looks up “family friendly minecraft servers” and sees Towncraft they would want to look at all the posts, forms, etc. They would also look at the rules to see if they are a good fit for the user. They can’t whitelist without going through the website, the Rules tab is shown so the player shouldn’t need to say that they didn’t know the rules.

    • #34447

      zachajuwia
      Participant

      While the rules are on the website, as I brought up briefly in the first paragraph, rules tend to have more effect when they’re in-game and easily accessible and digestible- in “/warp rules.” I also agree some people may find TownCraft in the way you described, many simply found it on Minecraft server lists with minimal information, not particularly searching for family friendly servers but servers in general. Ensuring players read the rules is a good idea, however, in the way you described, it would be easy for someone to just skip it. A proper solution to this would just be to teleport them to “/warp rules.”
      TL;DR : Good ideas were presented, but the execution needs Admin review. A seemingly effective solution is to move “/warp rules” to a place it can be accessed in any server in TownCraft, and new players are required to pass the test provided in “/warp rules.”
      Now this highlights a new aspect on the suggestion: new players. I think “/warp rules” should not be exclusive to the survival server. For example, in creative, if you try to teleport to “/warp rules” it simply says it doesn’t exist. I’m not sure if when changing “/rules” yesterday during the walkthrough of “/warp rules,” Chimpy changed it afterwards or only changed it for the survival server, but when I put in the command just now in creative, it again sent me to the simplified rules list that I was concerned with in the first place. This idea I’m about to present isn’t flawless but I’d like to give it up for interpretation: When new players join the lobby, instead of spawning in the middle, they should be teleported to a copy of “/warp rules” in the lobby server, and before being able to teleport to whatever server they’d like, they have to pass the test presented in “/warp rules.”

      • #34449

        JamGotIce
        Participant

        How would they skip it? They would want to see what they’re pressing. A kid not knowing how to read wouldn’t know how to register in the first place. And even if they could they would look and think it’s an ad at first, but if they don’t see the x button they would know that message was there for a good reason. Then they would see the Rules. But I do think having the old /rules back with all the 5 pages was better

        New suggestion

        Maybe staff could make it where you can make it that players can’t get into /lobby without typing /rules page 1-5, this would be only the first time.

        • This reply was modified 3 months ago by  JamGotIce.
  • #34441

    JamGotIce
    Participant

    One more suggestionm when a player registers there should be a warning saying:

    Please confirm you have read the rules.

    Staff, what do you think of this suggestion?

    • This reply was modified 3 months, 1 week ago by  JamGotIce.
    • This reply was modified 3 months, 1 week ago by  JamGotIce.
  • #34455

    JamGotIce
    Participant

    Well, I looked in the Rules tab, but did not see no trolling. Isn’t that a rule??

  • #34460

    FarewellToArms
    Participant

    Great suggestion Zachajuwia! I believe that would make the rules much more accessible and effective. 🙂

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34462

    JamGotIce
    Participant

    The rules are accessible on the website. But, I do agree with Zachjuwia, staff should make a test on rules when a player first joins the server

    instead of spawning in the middle, they should be teleported to a copy of “/warp rules” in the lobby server, and before being able to teleport to whatever server they’d like, they have to pass the test presented in “/warp rules.”

  • #34464

    FarewellToArms
    Participant

    Yes, but the problem is that the rules on the website are different from the ones in game. Compare these locations and you will see that the rules are either presented in a different way or are added to. The book for example at TC4 spawn has several additions to the rules. /warp rules in TC4 while not adding many different rules is presented differently then on the website. This could confuse new players. In fact when I came on for my first time I had read the website’s rules thinking I was all fresh and dandy. Later though I would get into trouble for things that were not listed on the website, but on different servers in game. Zachajuwia’s idea makes it much more simple however. Instead of having multiple different places where new rules are added or presented in a new way. Zachajuwia shortens the rules to one place where a detailed description of all that is expected of a new comer is listed. Then it is followed up by a test therefor insuring that no player can skip the test as you can in TC4.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34466

    metallichedgehog
    Participant

    Hello,
    I think the main reason behind this issue is that there are many people behind these various sources, not just one person. These people do not all have the exact same idea, but put the big rules in the area they are in charge of. One person puts the rules on the website in one manner, and another person puts them in-game in a manner that works for them, not necessarily following the structure of the website. Keep in mind that the website is not updated every day, so rules may be added in-game without the website having those rules. As for /rules, I thought the last time I checked it just linked to the towncraft.us rules page, but if it does not currently then I apologize for not quite being up-to-date myself. If it does not meet expectations, be aware that changing command specifics can be time consuming and frustrating to work with and would force some downtime upon the server to get fully sorted out, and even then it might need work. However, it is not an impossible suggestion at this time. Also, there are stations (or at least, there were stations) that tested players about the rules here and there, but those may be restricted to most as of this point.

    Keep in mind that many of your suggestions are very well possible–it just will take time that people may not have at the moment to accomplish.

    Guardian of the Towncraft Minecraft server. May you live on with many potatoes.

  • #34468

    FarewellToArms
    Participant

    I think you’re spot on! Thanks for taking your time to explain and look over things with us! 🙂

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34471

    JamGotIce
    Participant

    I looked at the /rules in /creative. Looks good but, there’s more info in /rules than the rules on the website. The website gives a good idea of the rules though.

    • This reply was modified 3 months ago by  JamGotIce.
  • #34498

    Nuwa
    Moderator

    Personally, I think that all of the ideas suggested are brilliant. I’ve always wished for a new easier more reliable way to get all the rules at once, though as Metallic said, changing commands are time consuming. I do think though some time in the future if enough people ask for a new easier way to get the rules that there could be some changes made.
    TC Admins and Staff love all your ideas and suggestions, it’s really interesting to read through them all. ^-^ I’ve personally been thinking of a few ways to do this, too.
    -Nuwa

    "Of course it is happening inside your head, Harry, but why on earth should that mean that it is not real?" - Dumbledore, Harry Potter and the Deathly Hallows.
    "A wizard is never late, Frodo Baggins. Nor is he early. He arrives precisely when he means to." - Gandalf, Lord of the Rings.
    "I don't see how her being cyborg is relevant" - Prince Kai, The Lunar Chronicles, Scarlet

  • #34503

    JamGotIce
    Participant

    I don’t get why players need the rules in-game and on the website, since it’s whitelisted people go to the website to be allowed on the server, the rules are on the website they shouldn’t need to say that they didn’t read the rules, if they want to see the rules they can just press escape and bookmark the Towncraft website. The only thing needed is a test of the rules in the lobby, new players aren’t going to know there’s a /rules when they first come in anyway. Plus, players are going to want to look around the website, not just assume it’s good for them.

  • #34507

    FarewellToArms
    Participant

    I don’t get why players need the rules in-game and on the website, since it’s whitelisted people go to the website to be allowed on the server, the rules are on the website they shouldn’t need to say that they didn’t read the rules, if they want to see the rules they can just press escape and bookmark the Towncraft website. The only thing needed is a test of the rules in the lobby, new players aren’t going to know there’s a /rules when they first come in anyway. Plus, players are going to want to look around the website, not just assume it’s good for them.

    Convenience is the best way to answer that.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34509

    JamGotIce
    Participant

    I’m not sure exactly what you mean by convenience. The only way people can get in is with the website, they can’t say they didn’t read the rules. The rules should only be in one place, if they would be possibilities that the rules in-game would have more or less info.

  • #34511

    JamGotIce
    Participant

    Yes, but the problem is that the rules on the website are different from the ones in game. Compare these locations and you will see that the rules are either presented in a different way or are added to. The book for example at TC4 spawn has several additions to the rules. /warp rules in TC4 while not adding many different rules is presented differently then on the website. This could confuse new players. In fact when I came on for my first time I had read the website’s rules thinking I was all fresh and dandy. Later though I would get into trouble for things that were not listed on the website.

    From what I’m reading it sounds like your saying it would be easier if all the rules are on the website. That’s why, if all the rules are in one place it would be easy to just look them up on the website. This would make things less confusing.

    • This reply was modified 2 months, 3 weeks ago by  JamGotIce.
  • #34514

    FarewellToArms
    Participant

    I believe it would be wise to have the rules on the website and in-game, but presented in the same way. The website would have the rules listed virtually no different than it is now. While in-game the rules would be presented in spawn as soon as you log on, and would be followed by a test similar to TC4. This system would be both convenient and simple to both parents and players. Sure, the website would tell the player and parent what they needed to know already, but if it’s also listed in-game it serves as a helpful reminder to a new player. Also, if a player has bad internet connection then having the rules listed in-game is doubly helpful to them.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34516

    JamGotIce
    Participant

    I believe it would be wise to have the rules on the website and in-game, but presented in the same way. The website would have the rules listed virtually no different than it is now. While in-game the rules would be presented in spawn as soon as you log on, and would be followed by a test similar to TC4. This system would be both convenient and simple to both parents and players. Sure, the website would tell the player and parent what they needed to know already, but if it’s also listed in-game it serves as a helpful reminder to a new player. Also, if a player has bad internet connection then having the rules listed in-game is doubly helpful to them.

    Maybe this helpful reminder when the user logs in suggestion could just say Did you read the rules on the website? It would take less time than making a /rules in-game. Just pop a command block in lobby with /me plus message and a pressureplate. And, if the player has bad internet connection with the website, then how could the user get into TC in the first place?

    • This reply was modified 2 months, 3 weeks ago by  JamGotIce.
    • This reply was modified 2 months, 3 weeks ago by  JamGotIce.
  • #34520

    FarewellToArms
    Participant

    I do not understand. Are you suggesting a future whitelist to Towncraft?

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34522

    JamGotIce
    Participant

    No, there already is a whitelist. You were talking about adding a helpful reminder of the rules in the lobby. It would take longer to make a rules command than to have the /me.
    Quote from me-
    Maybe this helpful reminder when the user logs in suggestion could just say Did you read the rules on the website? It would take less time than making a /rules in-game. Just pop a command block in lobby with /me plus message and a pressureplate. And, if the player has bad internet connection with the website, then how could the user get into TC in the first place?

  • #34536

    FarewellToArms
    Participant

    I still believe it would be wise to copy the rules off the website and place them in the lobby in-game. It may take more time than the suggestion you put, but it would further prevent misunderstanding from new players.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34539

    JamGotIce
    Participant

    Making either the /me and the test is easily less confusing than with signs. While, the website can be edited at any time, the signs you have to break the line of text you wrote and start all over again. Even, I find it pretty annoying when I place a sign but have made a mistake and have to break the sign down and make sure it goes with the rest of the signs when I’m on a different world on Minecraft PE I like to use command blocks. The command block with /me can make the player see it. It takes shorter than you think. The test wouldn’t take as long as you think. The tc4 rules test could be brought over to lobby with /clone. /clone isn’t hard as once you know how to use it.

    • This reply was modified 2 months, 3 weeks ago by  JamGotIce.
  • #34547

    JamGotIce
    Participant

    One more thing I would like to add:
    Pros and Cons of /me with the short message.

    Con: Player may not step on pressure plate (this can be fixed by putting it in lobby when player logs on)
    Con: chat may be turned off, however unless they had commands only they could still see /me.
    Con: chat may fill up when user logs on for the first time
    Pro: very easy to make, not much redstone needed.
    Pro: no hidden areas where player can get stuck
    Pro: unlike signs it appears on their chat

    Now, let’s talk about the pros and cons of signs with list of rules.

    Con: Unlike website signs can’t be edited without taking other lines of text out.
    Con: user could easily skip reading the signs.
    Con: wouldn’t work with narrater since it only reads chat.
    Pro: no redstone needed
    Pro: not much work needed

    Now, let’s move on to the /rules command.

    Con: commands usually take a lot of time to make
    Con: commands maybe be easy for you now, but a player joining who’s new won’t know commands.
    Con: rules in-game and rules on the website may be different
    Pro: you can get the rules anytime
    Pro: rules can be edited

    Hope this gave you the idea of how signs, /rules, and /me would work in good ways and different ways. These are all the pros and cons I can think of, I’ll add any I think off, if any of you have any pros and cons to add you can do that.

  • #34562

    JamGotIce
    Participant

    One more pro con thing I would like to add.
    ———————————————————————————————————————————————
    Rules test:
    Con: Young players may not understand
    Con: May take hours to make
    Con: User may glitch out of the test
    Con: Player may not understand what some of the rules mean
    Con: Some rules may be missed such as /d for /DW
    Con: Rules may look different than the website
    Pro: Will fully make sure players who join for the first time have read the rules.
    Pro: Will help young players understand what is allowed on Towncraft and what is not.
    ——————————————————————————————————————————————————————————
    If the test does come out I would like to make some suggestions.

    -The rules are put into categories such as no stealing is put into survival then once all survival rules are done then do creative rules and on.
    -A review of all of the rules at the end of test
    —————————————————————————————————————————————————
    JamGotIceGaming

  • #34565

    FarewellToArms
    Participant

    I believe that when a player logs on to lobby they should be met with the following:

    1: Signs explaining all the rules to Towncraft in an organized manner.

    2: A test at the end of the signs.

    The website would have the same rules listed but without the test. Signs and website would include server-specific rules as well. I also believe that these should be the only two places where the rules should be listed to avoid confusion.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34569

    JamGotIce
    Participant

    One more suggestionm when a player registers there should be a warning saying:

    Please confirm you have read the rules.

    Staff, what do you think of this suggestion?

    Ensuring players read the rules is a good idea, however, in the way you described, it would be easy for someone to just skip it

    [quote quote=34565]I believe that when a player logs on to lobby they should be met with the following:

    1: Signs explaining all the rules to Towncraft in an organized manner.

    Like Zachajuwia said in my previous suggestion, it would be easy to skip the signs also, narrater can’t read signs it only reads chat.
    [quote quote=34565]
    2: A test at the end of the signs
    The website would have the same rules listed but without the test. Signs and website would include server-specific rules as well. I also believe that these should be the only two places where the rules should be listed to avoid confusion.

    It would probably be easier to have the test when the user spawns in. Even if you comment saying that the test would be in lobby it would have to be optional.
    /me is very easy and narrater can read it. There can be a simple message saying, ‘did you read the rules on the website?’ The creators of Minecraft added command blocks for a reason.
    The test would leave young players very confused since narrater can’t read signs.

  • #34571

    JamGotIce
    Participant

    One more suggestionm when a player registers there should be a warning saying:

    Please confirm you have read the rules.

    Staff, what do you think of this suggestion?

    Ensuring players read the rules is a good idea, however, in the way you described, it would be easy for someone to just skip it

    [quote quote=34565]I believe that when a player logs on to lobby they should be met with the following:

    1: Signs explaining all the rules to Towncraft in an organized manner.

    Like Zachajuwia said in my previous suggestion, it would be easy to skip the signs also, narrater can’t read signs it only reads chat.
    [quote quote=34565]
    2: A test at the end of the signs
    The website would have the same rules listed but without the test. Signs and website would include server-specific rules as well. I also believe that these should be the only two places where the rules should be listed to avoid confusion.

    Even if you comment saying that the test would be in lobby it would have to be optional, since it would make the user go through the test every time they log in.
    /me is very easy and narrater can read it. There can be a simple message saying, ‘did you read the rules on the website?’ The creators of Minecraft added command blocks for a reason.
    The test would leave young players very confused since narrater can’t read signs.

    • This reply was modified 2 months, 3 weeks ago by  JamGotIce.
  • #34574

    JamGotIce
    Participant

    Why is my message on 2 times? I pressed edit but after, it just duplicated my message.

  • #34584

    FarewellToArms
    Participant

    You make a good point in saying that the test should be optional or the user would have to go through it every time. I admit the only way I see to fix this issue is by programming plugins and/or command blocks. I don’t agree however with your statement that the test would leave young players confused because they can’t read it. Even if a young player is not able to read the signs in all probability they would be able to ask for parent and/or admin assistance. With /me it is likely that a player may either A: Not see the message due to chat spam. or B: Ignore the message entirely. You may have a group of players who do go to the website to read the rules, but I still believe that having the rules listed on the website and in the lobby is the best approach.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34588

    JamGotIce
    Participant

    What I mean by the players confused is that if they are confused what is going on, the player may go into random exits to find the answer where to go on the test (tc4 version). And if this is the first time a player has been on a server they may not know some of the commands like /rules they may not know how to /msg admins. I remember when I first got on Towncraft I thought /msg worked like this /msg: Player. I do admit a player may not see /me but it would work if they had narrater. A player could easily skip the signs. I know the player may ask for parent help, but not all young players would think that the first time. And you may know all of the commands, but a new player wouldn’t know every single Towncraft command.

    I don’t agree however with your statement that the test would leave young players confused because they can’t read it. Even if a young player is not able to read the signs in all probability they would be able to ask for parent and/or admin assistance. With /me it is likely that a player may either A: Not see the message due to chat spam. or B: Ignore the message entirely. You may have a group of players who do go to the website to read the rules, but I still believe that having the rules listed on the website and in the lobby is the best approach.

    As I said it’s very easy for a player to skip reading the rules in /lobby.

    • This reply was modified 2 months, 2 weeks ago by  JamGotIce.
  • #34594

    FarewellToArms
    Participant

    Well, I believe we have both found flaws in each other’s ideas. What if both ideas were incorporated to cover each other’s weaknesses? Sure, there would still be tweaks and improvements made, but overall I think it would be a potentially worthwhile to combine both ideas. They, of course, would also be supported by the website, which would have the rules listed on there as well.

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34599

    JamGotIce
    Participant

    I guess the test /me could be used in the test such as the test question read with /me could also tell the player, left for _____, right for _____.

  • #34606

    FarewellToArms
    Participant

    Perhaps!

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

  • #34766

    FarewellToArms
    Participant

    I apologize in advance if this qualifies as necro-posting.(I believe that’s the term)

    I’ve been thinking about what Jam said and I have reached this conclusion. I believe the rules would be more accessible and simple if it were shown this way.

    What do you guys think of this?

    On the website “Rules” would be updated to include all basic server rules as well as server specific rules.

    Then all other places where the rules appear in-game would be removed.

    Then, (if possible) whenever a player logs on to any in-game server on TC they would be greeted with a simple reminder “Make sure to read the rules on the website! (Link)”. (Jam’s idea)

    “You will make all kinds of mistakes; but as long as you are generous and true and also fierce you cannot hurt the world or even seriously distress her. She was meant to be wooed and won by youth.”

    ― Winston S. Churchill, My Early Life, 1874-1904

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